Evading
Basic Set: Campaigns · p.368
Open source p.368“Evading” is moving through
ground occupied by an opponent
without trying to knock him down.
You can attempt this as part of any
maneuver that allows movement, pro-
vided you can move fast enough to go
past your foe – not just up to him.
First, ask if your foe is trying to
stop you. If he chooses to let you past,
you “evade” him automatically – no
roll is needed. If your foe wants to stop
you, roll a Quick Contest of DX.
Modify your DX as follows:
-5 if your foe is standing up.
-2 if your foe is kneeling.
+2 if you are approaching your foe
from his right or left side.
+5 if you are approaching your foe
from behind.
+5 if your foe is lying down.
If you win, you evade him and are
free to move on. If you lose or tie, he
got in your way and stopped you.
You cannot evade anyone while
you are being grappled (see Grappling,
p. 370). You cannot evade a foe if there
is no logical way you could avoid hit-
ting him, either (GM’s decision) . . .
but note that huge creatures can step
over smaller ones, while small crea-
tures can duck between the legs of
larger ones!
On the other hand, if you can use
an advantage such as Flight or Super
Jump to move up and over the foe’s
reach in the vertical plane, you can
evade him automatically!