Fright Check Modifiers

Basic Set: Campaigns · p.360

Open source p.360

The following modifiers are cumu-
lative.
Advantages and Disadvantages: Any
Fearlessness bonus or Fearfulness
penalty; +2 for Combat Reflexes, or -2
for Combat Paralysis. Other modifiers
are conditional: -1 to -4 for Cowardice
when your physical safety is at risk; +1
for Daredevil when charging into a
scary situation; +1 for Higher Purpose
when confronting threats you are
sworn to oppose; +1 to +4 for
Xenophilia when confronting mon-
sters. Unfazeable characters don’t
make Fright Checks!
Bodies: +6 for a peaceful-looking
body, prepared for burial; +2 for a
dead body with no signs of violence;
no modifier for most victims of vio-
lence; and from -1 to -3 for grisly muti-
lations. Apply another -6 if the victim
was your Dependent!
Heat of Battle: +5 if you are in com-
bat when the terrifying thing happens
or you first notice it.
Monsters: A given monster might
give a basic -1 to -10 to Fright Checks.
For hordes of monsters, roll at -1 for 5
monsters, -2 for 10, -3 for 20, -4 for 50,
and -5 for 100 or more.
Physical Circumstances: -1 if the
body, monster, etc. touches you; +1 if
you witness it at a great distance (at
least 100 yards); or +3 if you view it
remotely
(using
Clairsentience,
closed-circuit TV, etc.). Apply -1 if the
area is physically isolated, -1 at night
or in the dark (or in daylight, if you’re
a night-dweller!), and -2 if you are (or
think you are) alone.
Preparation: +1 if you have previ-
ous personal experience with this kind
of threat; +1 per exposure to this par-
ticular threat in 24 hours; +1 to +3
(depending on the quality of the
report) if you learned the details of
this particular situation before you
witnessed it.

Tables on p.360 (1)