Fatigue Cost

Basic Set: Campaigns · p.354

Open source p.354

After every 15 seconds of sprinting
or every minute of paced running,
roll against the higher of HT or
Running skill (p. 218). On a failure,
you lose 1 FP. Once you are reduced
to less than 1/3 your FP, halve your
Move for any kind of running; see
Fatigue (p. 426).
Note that since paced running is
half as fast as sprinting but burns FP
at one-quarter the rate, you can run
twice as far before you run out of
energy. This is not true for those with
the Machine meta-trait (p. 263),
because they do not fatigue – in gener-
al, such characters will always sprint.