Fast Damage Resolution for Multiple Hits

Basic Set: Campaigns · p.379

Open source p.379

If a rapid-fire attack scores multiple hits, you can speed play as fol-
lows: instead of rolling damage per hit, determine damage for one hit,
subtract DR, and multiply the resulting penetrating damage (or blunt
trauma) by the number of hits.
There are several other “penetra-
tion modifiers” that affect the protec-
tion required to stop a given attack –
see Blood Agent (p. 110), Contact
Agent (p. 111), Follow-Up (p. 105),
Respiratory Agent (p. 108), and Sense-
Based (pp. 109, 115). These are often
found on Afflictions and toxic
attacks. See Special Penetration
Modifiers (p. 416) for details.