Setting the Price
Basic Set: Campaigns · p.448
Open source p.448Total the cost of everything on
the character template. This is the
“template cost”: the number of
points the player must pay to pur-
chase the template.
If template cost comes to more
than 90% of the campaign’s starting
points (see Starting Points, p. 10), play-
ers are liable to find it restrictive. To
remedy this, lower attribute levels,
remove noncritical advantages and
skills, or add a few appropriate disad-
vantages. Alternatively, you can try to
optimize the template (see below).
If you still can’t get template cost
down to a reasonable level, it is likely
that the starting points you’ve selected
are less than ideal for the heroes you
see working well in the game world. It
might be a good idea to revise the
campaign power level! See Power
Level (p. 487) for advice.
Example: Our knight has spent 100
points on attributes, 20 on advantages,
-55 on disadvantages, and 30 on skills.
That’s 95 points, which is well within
the recommended 90% limit for a 150-
point campaign (135 points).