Staying Up Late

Basic Set: Campaigns · p.427

Open source p.427

If you’ve been awake for more than
your normal day (typically 16 hours),
you start to get tired. You lose 1 FP if
you fail to go to sleep, and 1 FP per
quarter-day (usually four hours) you
stay awake after that.
If you’ve lost half or more of your
FP to lack of sleep, you must make a
Will roll every two hours you spend
inactive (e.g., standing watch). On a
failure, you fall asleep, sleeping until
you are awakened or get a full night’s
sleep. On a success, you have -2 to DX,
IQ, and self-control rolls. Those with
the Slow Riser disadvantage (p. 155)
get an extra -1.
If you’re down to less than 1/3
your FP due to lack of sleep, roll as
above once per 30 minutes of inac-
tion or two hours of action. This can
be very dangerous!