Suffocation
Basic Set: Campaigns · p.436
Open source p.436If you completely lack air – see
Actions After a Grapple (p. 370), Choke
Hold (p. 371), and Holding Your Breath
(p. 351) for examples – you lose 1 FP
per second. If you are drowning after
a failed Swimming roll, you can get
some air, but you also inhale water:
roll vs. Swimming every five seconds;
failure costs 1 FP (see Swimming,
p. 354).
At 0 FP, you must make a Will
roll every second or fall unconscious.
You are likely to die unless rescued
(see Lost Fatigue Points, p. 426).
Regardless of FP or HP, you die after
four minutes without air.
If you get clean air before you die,
you stop losing FP and start to recov-
er FP at the usual rate (see Recovering
from Fatigue, p. 427). If you are
unconscious, you awaken once you
have 1 FP. If you were drowning, a res-
cuer must also make a First Aid roll to
get the water out of your lungs in
order to save you – see Resuscitation
(p. 425).
If you went without air for more
than two minutes, roll vs. HT to avoid
permanent brain damage: -1 to IQ.
Poison can show up on weapons;
on darts, needles, or spikes in traps; in
food or drink offered by a treacherous
foe; and anywhere else you did not
expect it. Human foes are not the only
ones who can poison you. Snakes,
insects, and certain other creatures
have natural poison (usually blood
agents) – and eating the wrong plant
or animal may treat you to a dose of
digestive poison.