Template Cost
Basic Set: Campaigns · p.446
Open source p.446The more expensive the template,
the more points you’re spending for
the player. Keep the campaign power
level in mind and come in under the
point budget for PCs, leaving enough
unspent points (and enough unused
points in disadvantages, if you are
enforcing such a limit) that the player
can customize his character. If a tem-
plate absolutely must tie up a lot of
points, make it “interactive” (see
p. 449).
Example: We’ll design our heroic
knight for a 150-point game with a
-75-point disadvantage limit. This
means we’ll try to spend fewer than
150 points total, and take less than the
full -75 points of disadvantages.
The character templates you offer your players
will affect their view of the game world and the
type of campaign you intend to run.