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Rules › S–T
In this chapter (156)
  • Time to Target
  • Scatter
  • Special Damage
  • Special Penetration Modifiers
  • TV Action Violence
  • Shock
  • Temporary Attribute Penalties
  • Stabilizing a Mortal Wound
  • Surgery
  • Treating Shock
  • Special Abilities
  • Starvation
  • Starvation and Dehydration
  • Staying Up Late
  • Space Adaptation Syndrome (“Space Sickness”)
  • The Bends
  • Seasickness
  • Suffocation
  • Special Delivery
  • Treatment
  • Stimulants
  • Treatment
  • Template Cost
  • Types of Character Templates
  • Secondary Characteristics
  • Selecting Traits
  • Skills
  • Setting the Price
  • Selecting Traits
  • Setting the Price
  • Sub-races
  • Spacecraft Table
  • Space Travel
  • Scaling Damage
  • Sensors
  • Software
  • Testing and Bugs
  • Time Required
  • Testing and Bugs
  • Slow and Sure Enchantment
  • View all 156 in Rules →

S–T

  • Time to Target
  • Scatter
  • Special Damage
  • Special Penetration Modifiers
  • TV Action Violence
  • Shock
  • Temporary Attribute Penalties
  • Stabilizing a Mortal Wound
  • Surgery
  • Treating Shock
  • Special Abilities
  • Starvation
  • Starvation and Dehydration
  • Staying Up Late
  • Space Adaptation Syndrome (“Space Sickness”)
  • The Bends
  • Seasickness
  • Suffocation
  • Special Delivery
  • Treatment
  • Stimulants
  • Treatment
  • Template Cost
  • Types of Character Templates
  • Secondary Characteristics
  • Selecting Traits
  • Skills
  • Setting the Price
  • Selecting Traits
  • Setting the Price
  • Sub-races
  • Spacecraft Table
  • Space Travel
  • Scaling Damage
  • Sensors
  • Software
  • Testing and Bugs
  • Time Required
  • Testing and Bugs
  • Slow and Sure Enchantment
  • View all 156 in Rules →

Stimulants

Basic Set: Campaigns · p.440

Open source p.440 ↗

Stimulants elevate the user’s mood
and energy level . . . temporarily.
Potent ones – e.g., amphetamine –

← Hallucinogens Depressants →